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Sell the stockpiles of resources on the market for profit.Īt this point you have to consider if you can keep it up or have to switch to another resource. enhance) this advantage by also driving up demand/prices for the factories that use the resource, using a combination of the above tactics. PEACEFUL: Timing and cunning is crucial for this option, especially early in the game, but if you can grab all or most of a much-used (like water) or a rare resource (carbon is usually more rare than other resources), then you automatically control the supply for it, and others are forced to buy on the market.Combining this with aggressive tactics to drive the demand up super-high is very effective. PEACEFUL: Use the Hacker Array to fake a shortage, then wait for the shortage to peak before selling off resources.Use this when other players are not making much of it, e.g. PEACEFUL: Buying a lot of stock on the market in Step 2 will raise the demand, but if other players already make a lot of it, this won't drive up the price enough to make a profit.This works well for basics like water, food, fuel, and power, but usually not so well for manufactured goods like glass or electronics, because players don't auto-buy those by default. AGGRESSIVE: Use Black Market abilities to disable enemy buildings that produce the resource to force them to buy from the market.There are both peaceful and aggressive ways to raise the demand. Step 3: Raise demand for target resource However, getting the tech for stockpiling power can help you if power is your target resource. Note: Power cannot be stockpiled in this way. You can also just buy it off the market without doing any of the above.
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There are sample levels to learn the ropes but not a proper tutorial.įor a game on Early Access, though, Offworld Trading Company has arrived in a state that feels far more complete than pretty much any other Early Access game I've played. Tooltips, as you hover over a resource or menu item, feel slow to respond, problematic in a game where you're often scrambling to keep ahead of your opponents. The voices that read these notifications aloud are annoying and inconsistent. Notifications appear in the right-hand corner of the screen and are both oversized and yet difficult to read. And, if you do want a more drawn out experience, there's an enjoyable single-player campaign mode. Ultimately, it's a great and refreshing design choice. You can play through two or even three matches in a single hour, and still experience an entire evening's worth of drama, heartbreak, and victory. A randomized world, a short, frantic match, an abrupt and shocking end, a dive back in to start from scratch. OTC, in skirmish or multiplayer mode, feels more like a strategy rougelike. There are plenty of strategy games in which a single match can fill an entire evening, or even several evenings. The more I play OTC, though, the more I've come to really appreciate the short rounds and the sudden game-ending moves.